To help understand the problem I created this simple static timer class:
class Timer
{
static public DateTime timeStart;
static public DateTime timeEnd;
static public bool debugTimer = true; //Switch to false to turn off timing messages
public Timer()
{
}
static public void TimerStart(string msg)
{
if (! debugTimer) return;
timeStart = DateTime.Now;
Console.WriteLine("TIMER: " + msg + " BEGUN: " + timeStart.ToString(), true);
}
static public void TimerEnd()
{
if (!debugTimer) return;
timeEnd = DateTime.Now;
TimeSpan totalTime = new TimeSpan();
totalTime = timeEnd.Subtract(timeStart);
Console.WriteLine("TIMER END: " + timeEnd.ToString() + " Total time: " + totalTime.Milliseconds, true);
}
}
In order to use this in your code, simply copy the class and put the following lines around whatever process you wish to monitor:
Timer.TimerStart("Beginning timer");
//...
//do lenghtly process
//...
Timer.TimerEnd();
This will give a nice message, with the time elapsed in milliseconds.
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